3#include "CoreMinimal.h"
4#include "Modules/ModuleManager.h"
6#if WITH_GAMEPLAY_DEBUGGER
7#include "GameplayDebugger.h"
34 return FModuleManager::LoadModuleChecked<FAIToolKitEditorModule>(
"AIToolKitEditor");
43 return FModuleManager::Get().IsModuleLoaded(
"AIToolKitEditor");