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AIToolKitEditorSettings.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5
6#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "AIToolKitEditorSettings.generated.h"
9
13UCLASS(config = Engine, defaultconfig)
14class AITOOLKITEDITOR_API UAIToolKitEditorSettings : public UObject
15{
16 GENERATED_BODY()
17
18
19public:
20
21 //- //
22 //- AI Tool Kit Content //
23 //- //
24
28 UPROPERTY(Config, EditAnywhere, Category = "AI Tool Kit Content")
29 bool ShowExampleContent = false;
36 // UPROPERTY(Config, EditAnywhere, Category = "Quest System Content")
37 // TArray <FString> DatatablesPaths;
38
39 //- //
40 //- AI Tool Kit Editor //
41 //- //
42
43 UPROPERTY(Config, EditAnywhere, Category = "AI Tool Kit")
44 float AutoSaveFrequency;
45
46 //- //
47 //- Shortcuts //
48 //- //
49
51 // UPROPERTY(Config, EditAnywhere, Category = "Quest Editor Shortcuts")
52 // TArray<FQuestEditorKeyBind> QuestEditorShortcuts;
53
54};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition AIToolKitEditorSettings.h:15