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ALSAIController.h
Go to the documentation of this file.
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// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
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// Source Code: https://github.com/dyanikoglu/ALS-Community
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#pragma once
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#include "CoreMinimal.h"
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#include "AIController.h"
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#include "Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h"
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#include "ALSAIController.generated.h"
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UCLASS
()
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class ALSV4_CPP_API
AALSAIController
: public AAIController
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{
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GENERATED_BODY()
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public
:
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AALSAIController
();
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"AI"
)
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TObjectPtr<UBehaviorTree> Behaviour =
nullptr
;
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protected:
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virtual
void
OnPossess(APawn* InPawn) override;
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virtual FVector GetFocalPointOnActor(const AActor *Actor) const override;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
AALSAIController
Definition
ALSAIController.h:17
SpaceAdventure
Plugins
ALS-Community-main
Source
ALSV4_CPP
Public
AI
ALSAIController.h
Generated by
1.10.0