25 UFUNCTION(BlueprintCallable, Category =
"ALS|Camera")
28 UFUNCTION(BlueprintCallable, Category =
"ALS|Camera")
29 float GetCameraBehaviorParam(FName CurveName)
const;
32 UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category =
"ALS|Camera")
33 void DrawDebugTargets(FVector PivotTargetLocation);
36 virtual
void UpdateViewTargetInternal(FTViewTarget& OutVT,
float DeltaTime) override;
38 UFUNCTION(BlueprintCallable, Category = "ALS|Camera")
39 static FVector CalculateAxisIndependentLag(
40 FVector CurrentLocation, FVector TargetLocation, FRotator CameraRotation, FVector LagSpeeds,
float DeltaTime);
42 UFUNCTION(BlueprintCallable, Category = "ALS|Camera")
43 bool CustomCameraBehavior(
float DeltaTime, FVector&
Location, FRotator& Rotation,
float& FOV);
46 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "ALS|Camera")
49 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "ALS|Camera")
53 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "ALS|Camera")
56 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "ALS|Camera")
57 FTransform SmoothedPivotTarget;
59 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "ALS|Camera")
60 FVector PivotLocation;
62 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "ALS|Camera")
63 FVector TargetCameraLocation;
65 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "ALS|Camera")
66 FRotator TargetCameraRotation;
68 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "ALS|Camera")
69 FRotator DebugViewRotation;
71 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "ALS|Camera")
72 FVector DebugViewOffset;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13