21 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
23 virtual FString GetNotifyName_Implementation()
const override;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Sound")
26 bool bSpawnSound = true;
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sound")
30 float VolumeMultiplier = 1.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sound")
32 float PitchMultiplier = 1.0f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sound")
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sound")
36 bool bLeftFoot = true;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sound")
38 bool bRightFoot = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13