Space Plunder
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ArrowProjectile.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "ArrowProjectile.generated.h"
8
12UCLASS()
13class WEAPONSYSTEM_API AArrowProjectile : public AProjectileBase
14{
15 GENERATED_BODY()
16
17};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ArrowProjectile.h:14
Definition ProjectileBase.h:15