18 explicit UAttributeBar(
const FObjectInitializer& ObjectInitializer);
20 UFUNCTION(BlueprintCallable, Category=
"Attribute")
21 void UpdateAttribute(
const float CurrentLevel,
const float MaxLevel);
22 UFUNCTION(BlueprintImplementableEvent, Category=
"Attribute")
23 void OnUpdateAttribute(const
float CurrentLevel, const
float MaxLevel);
26 virtual
bool Initialize() override;
27 virtual
void NativePreConstruct() override;
28 virtual
void NativeConstruct() override;
30 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Attribute")
31 class UProgressBar* ProgressBar =
nullptr;
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Attribute")
33 class UTextBlock* CurrentValueText =
nullptr;
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Attribute")
35 class UTextBlock* MaxValueText =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13