23 UFUNCTION(BlueprintCallable, Category=
"Audio Options")
24 void SetSliderValues();
26 UFUNCTION(BlueprintCallable, Category=
"Audio Options")
27 bool LoadAudioSetting();
31 virtual bool Initialize()
override;
32 virtual void NativePreConstruct()
override;
33 virtual void NativeConstruct()
override;
35 virtual void WidgetVisibilityChanged_Implementation(ESlateVisibility SlateVisibility)
override;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
49 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
53 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
59 void MasterSliderChanged(const
float Value);
61 void DialogueSliderChanged(const
float Value);
63 void FootstepsSliderChanged(const
float Value);
65 void AmbienceSliderChanged(const
float Value);
67 void MusicSliderChanged(const
float Value);
69 void UISliderChanged(const
float Value);
71 void VoiceSliderChanged(const
float Value);
73 void SFXSliderChanged(const
float Value);
75 UPROPERTY(VisibleAnywhere)
76 USoundClass* MasterSC;
77 UPROPERTY(VisibleAnywhere)
78 USoundClass* DialogueSC;
79 UPROPERTY(VisibleAnywhere)
80 USoundClass* FootstepsSC;
81 UPROPERTY(VisibleAnywhere)
82 USoundClass* AmbienceSC;
83 UPROPERTY(VisibleAnywhere)
85 UPROPERTY(VisibleAnywhere)
87 UPROPERTY(VisibleAnywhere)
89 UPROPERTY(VisibleAnywhere)
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13