28 virtual FString GetStaticDescription()
const override;
30 virtual FName GetNodeIconName()
const override;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI")
36 FBlackboardKeySelector TargetActor;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
38 float MaxDistance = 100.0f;
40 virtual
bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
42 virtual
void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory,
float DeltaSeconds) override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13