23 virtual FString GetStaticDescription()
const override;
25 virtual FName GetNodeIconName()
const override;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI")
31 FBlackboardKeySelector TargetActor;
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
33 bool bHasAnyFocus = false;
35 virtual
bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13