21 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI", meta=(ToolTip=
"Blackboard vector value used to send data from this node to something like the MoveTo Node."))
22 FBlackboardKeySelector MoveTargetLocation;
26 UPROPERTY(Category="AI", BlueprintReadWrite, EditAnywhere, meta=(ClampMin = 1))
27 float MaxDistance = 1000.0f;
30 UPROPERTY(Category="AI", BlueprintReadWrite, EditAnywhere)
31 TSubclassOf<UNavigationQueryFilter> Filter =
nullptr;
34 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
35 virtual FString GetStaticDescription() const override;
37 virtual FName GetNodeIconName()
const override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13