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BTTask_ClearBlackboardValue.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BehaviorTree/Tasks/BTTask_BlackboardBase.h"
7#include "BTTask_ClearBlackboardValue.generated.h"
8
9UCLASS()
10class AITOOLKIT_API UBTTask_ClearBlackboardValue : public UBTTask_BlackboardBase
11{
12 GENERATED_BODY()
13
14public:
16
17protected:
18
19 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override;
20
21};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BTTask_ClearBlackboardValue.h:11