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BTTask_ClearFocus.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "BTTask_ClearFocus.generated.h"
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UCLASS
()
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class AITOOLKIT_API
UBTTask_ClearFocus
: public UBTTaskNode
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{
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GENERATED_BODY()
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public
:
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UBTTask_ClearFocus
();
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protected
:
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virtual
EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override
;
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#if WITH_EDITOR
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virtual
FName GetNodeIconName()
const override
;
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#endif
// WITH_EDITOR
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UBTTask_ClearFocus
Definition
BTTask_ClearFocus.h:14
SpaceAdventure
Plugins
AIToolKit
Source
AIToolKit
Public
Behavior
Tasks
BTTask_ClearFocus.h
Generated by
1.10.0