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BTTask_Crouch.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "BTTask_Crouch.generated.h"
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UCLASS
()
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class AITOOLKIT_API
UBTTask_Crouch
: public UBTTaskNode
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{
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GENERATED_BODY()
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public
:
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UBTTask_Crouch
();
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI"
)
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bool bCrouch = true;
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protected:
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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virtual FString GetStaticDescription() const override;
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#if WITH_EDITOR
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virtual
FName GetNodeIconName()
const override
;
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#endif
// WITH_EDITOR
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UBTTask_Crouch
Definition
BTTask_Crouch.h:14
SpaceAdventure
Plugins
AIToolKit
Source
AIToolKit
Public
Behavior
Tasks
BTTask_Crouch.h
Generated by
1.10.0