Space Plunder
Loading...
Searching...
No Matches
BTTask_GetNewLocationAround.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BehaviorTree/BTTaskNode.h"
7#include "BTTask_GetNewLocationAround.generated.h"
8
12UCLASS()
13class AITOOLKIT_API UBTTask_GetNewLocationAround : public UBTTaskNode
14{
15 GENERATED_BODY()
16
17public:
19
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
21 float Radius = 250.0f;
22 //- Object to go Around //
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
24 FBlackboardKeySelector TargetObject;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
26 FBlackboardKeySelector MoveTargetLocation;
27
28
29protected:
30 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
31 virtual FString GetStaticDescription() const override;
32#if WITH_EDITOR
33 virtual FName GetNodeIconName() const override;
34#endif // WITH_EDITOR
35
36};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BTTask_GetNewLocationAround.h:14