20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"AI")
21 float Radius = 250.0f;
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
24 FBlackboardKeySelector TargetObject;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="AI")
26 FBlackboardKeySelector MoveTargetLocation;
30 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
31 virtual FString GetStaticDescription() const override;
33 virtual FName GetNodeIconName()
const override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13