5#include "CoreMinimal.h"
6#include "CommonActivatableWidget.h"
7#include "BaseActivatableWidget.generated.h"
22 void LogDebugError(
const FString& Message)
const;
23 void LogDebugError(
const FString& Message,
const int32 Value)
const;
24 void LogDebugError(
const FString& Message,
const float Value)
const;
25 void LogDebugWarning(
const FString& Message)
const;
26 void LogDebugWarning(
const FString& Message,
const int32 Value)
const;
27 void LogDebugWarning(
const FString& Message,
const float Value)
const;
29 void LogDebugMessage(
const FString& Message,
const bool bWarning =
false,
const bool bError =
false)
const;
30 void LogDebugMessage(
const FString& Message,
const int32 Value,
const bool bWarning =
false,
const bool bError =
false)
const;
31 void LogDebugMessage(
const FString& Message,
const float Value,
const bool bWarning =
false,
const bool bError =
false)
const;
32 void LogDebugMessage(
const FString& Message,
const bool bValue,
const bool bWarning,
const bool bError)
const;
33 void LogOnScreenMessage(
const int32 Key,
const FString& Message, FColor Color = FColor::Green)
const;
35 void SetCategoryName(
const FLogCategoryBase& Category){CategoryName = Category.GetCategoryName();};
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Common|Debugging")
39 bool bDebuggingMode = false;
42 FLogCategoryName CategoryName = LogBaseWidget.GetCategoryName();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13