Space Plunder
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BaseDamage.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/DamageType.h"
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#include "BaseDamage.generated.h"
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UCLASS
()
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class BASEHELPERS_API
UBaseDamage
: public UDamageType
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{
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GENERATED_BODY()
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public
:
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// Damage Icon
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// Force
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Damage Type")
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// bool bNonLethal = false;
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// Multiplier
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UBaseDamage
Definition
BaseDamage.h:11
SpaceAdventure
Plugins
BaseHelpers
Source
BaseHelpers
Public
DamageTypes
BaseDamage.h
Generated by
1.10.0