Space Plunder
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BaseDamage.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/DamageType.h"
7#include "BaseDamage.generated.h"
8
9UCLASS()
10class BASEHELPERS_API UBaseDamage : public UDamageType
11{
12 GENERATED_BODY()
13
14public:
15 // Damage Icon
16
17 // Force
18 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Damage Type")
19 // bool bNonLethal = false;
20 // Multiplier
21
22};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BaseDamage.h:11