18 virtual FName GetCategoryName()
const override;
20#if WITH_EDITORONLY_DATA
22 UPROPERTY(config, EditAnywhere, BlueprintReadOnly, Category=
"Stats")
23 TArray<FString> StartupStatCommands = {
"FPS"};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13