Space Plunder
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BulletDamage.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
BaseDamage.h
"
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#include "BulletDamage.generated.h"
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UCLASS
()
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class BASEHELPERS_API
UBulletDamage
: public
UBaseDamage
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{
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GENERATED_BODY()
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public
:
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// virtual FText GetCategory() const override;
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// virtual bool ShouldSpawnHitEffects() const override;
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// virtual bool ShouldGib(const FDamageEvent& DamageEvent, APawn* Pawn) const override;
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};
BaseDamage.h
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UBaseDamage
Definition
BaseDamage.h:11
UBulletDamage
Definition
BulletDamage.h:11
SpaceAdventure
Plugins
BaseHelpers
Source
BaseHelpers
Public
DamageTypes
BulletDamage.h
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1.10.0