Space Plunder
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BulletDamage.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "BaseDamage.h"
7#include "BulletDamage.generated.h"
8
9UCLASS()
10class BASEHELPERS_API UBulletDamage : public UBaseDamage
11{
12 GENERATED_BODY()
13
14public:
15 // virtual FText GetCategory() const override;
16 // virtual bool ShouldSpawnHitEffects() const override;
17 // virtual bool ShouldGib(const FDamageEvent& DamageEvent, APawn* Pawn) const override;
18
19
20
21
22};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BaseDamage.h:11
Definition BulletDamage.h:11