Space Plunder
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CharacterBPLib.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Kismet/BlueprintFunctionLibrary.h"
9#include "CharacterBPLib.generated.h"
10
11struct FGameplayTag;
12
13UCLASS()
14class CUSTOMALS_API UCharacterBPLib : public UBlueprintFunctionLibrary
15{
16 GENERATED_BODY()
17
18
19public:
20 // //- Helper function to convert the weapon overlay to ALS //
21 UFUNCTION(BlueprintCallable, Category = "Character")
22 static EALSOverlayState WeaponStateToOverlayState(EWeaponOverlay WeaponOverlay);
23
24};
EALSOverlayState
Definition ALSCharacterEnumLibrary.h:68
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
EWeaponOverlay
Specifies the different weapon overlay types.
Definition WeaponStructs.h:27
Definition CharacterBPLib.h:15