Space Plunder
Loading...
Searching...
No Matches
CharacterBPLib.h
Go to the documentation of this file.
1
// Fill out your copyright notice in the Description page of Project Settings.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "Kismet/BlueprintFunctionLibrary.h"
7
#include "
Library/ALSCharacterEnumLibrary.h
"
8
#include "
Data/WeaponStructs.h
"
9
#include "CharacterBPLib.generated.h"
10
11
struct
FGameplayTag;
12
13
UCLASS
()
14
class CUSTOMALS_API
UCharacterBPLib
: public UBlueprintFunctionLibrary
15
{
16
GENERATED_BODY()
17
18
19
public
:
20
// //- Helper function to convert the weapon overlay to ALS //
21
UFUNCTION(BlueprintCallable, Category =
"Character"
)
22
static
EALSOverlayState
WeaponStateToOverlayState(
EWeaponOverlay
WeaponOverlay);
23
24
};
ALSCharacterEnumLibrary.h
EALSOverlayState
EALSOverlayState
Definition
ALSCharacterEnumLibrary.h:68
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
WeaponStructs.h
EWeaponOverlay
EWeaponOverlay
Specifies the different weapon overlay types.
Definition
WeaponStructs.h:27
UCharacterBPLib
Definition
CharacterBPLib.h:15
SpaceAdventure
Plugins
CustomALS
Source
CustomALS
Public
BPLib
CharacterBPLib.h
Generated by
1.10.0