25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Common UI")
26 bool bShowTitle = true;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Common UI")
28 FText Title = FText::FromString("Title Text");
29 UFUNCTION(BlueprintCallable, Category="Common UI")
30 bool GetIsChecked()
const {
return bChecked;};
31 UFUNCTION(BlueprintCallable, Category=
"Common UI")
32 void SetIsChecked(const
bool bValue);
37 virtual
bool Initialize() override;
38 virtual
void NativePreConstruct() override;
39 virtual
void NativeConstruct() override;
40 virtual
void Setup() override;
42 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Common UI", meta=(BindWidget))
43 UCheckBox* Checkbox =
nullptr;
44 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Common UI", meta=(BindWidget))
45 UTextBlock* TitleTextBlock =
nullptr;
49 bool bChecked = false;
51 void OnCheckStateChanged(const
bool bValue);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13