5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "CommonWidgetBase.generated.h"
25 UFUNCTION(BlueprintCallable, Category=
"Widgets")
26 void PlaySlateSound(
const FSlateSound& SlateSound)
const;
29 virtual void NativePreConstruct()
override;
30 virtual void NativeConstruct()
override;
35 void LogDebugError(
const FString& Message)
const;
36 void LogDebugError(
const FString& Message,
const int32 Value)
const;
37 void LogDebugError(
const FString& Message,
const float Value)
const;
38 void LogDebugWarning(
const FString& Message)
const;
39 void LogDebugWarning(
const FString& Message,
const int32 Value)
const;
40 void LogDebugWarning(
const FString& Message,
const float Value)
const;
42 void LogDebugMessage(
const FString& Message,
const bool bWarning =
false,
const bool bError =
false)
const;
43 void LogDebugMessage(
const FString& Message,
const int32 Value,
const bool bWarning =
false,
const bool bError =
false)
const;
44 void LogDebugMessage(
const FString& Message,
const float Value,
const bool bWarning =
false,
const bool bError =
false)
const;
45 void LogDebugMessage(
const FString& Message,
const bool bValue,
const bool bWarning,
const bool bError)
const;
46 void LogOnScreenMessage(
const int32 Key,
const FString& Message, FColor Color = FColor::Green)
const;
48 void SetCategoryName(
const FLogCategoryBase& Category){CategoryName = Category.GetCategoryName();};
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Common|Debugging")
52 bool bDebuggingMode = false;
55 FLogCategoryName CategoryName = LogCommonBaseWidget.GetCategoryName();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13