19 UFUNCTION(BlueprintCallable, Category=
"Companion")
20 void SetCompanionName(
const FName& CompanionName)
const;
21 UFUNCTION(BlueprintCallable, Category=
"Companion")
22 void SetDisplayPicture(UTexture2D* Icon)
const;
24 UFUNCTION(BlueprintCallable, Category=
"Companion")
25 void SetIsCommanding(
const bool bCommanding);
26 UFUNCTION(BlueprintImplementableEvent, Category=
"Companion")
27 void OnCommandingChanged();
30 virtual
bool Initialize() override;
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Companion")
33 bool bIsCommanding = false;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
36 class UTextBlock* CompanionDisplayNameTextBlock;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
38 class UTextBlock* CurrentCommandTextBlock;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
41 class UImage* DisplayPicture;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13