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CustomALSData.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6// #include "NativeGameplayTags.h"
7#include "CustomALSData.generated.h"
8
9DECLARE_LOG_CATEGORY_CLASS(LogCustomALS, Display, All);
10DECLARE_LOG_CATEGORY_CLASS(LogCustomALSGameMode, Display, All);
11
12DECLARE_STATS_GROUP(TEXT("Custom ALS Stat Group"), STATGROUP_Custom_ALS, STATCAT_Advanced)
13
14DECLARE_LOG_CATEGORY_CLASS(LogCustomALSGameState, Display, All);
15
16
17
18// namespace CustomALSModeTags
19// {
20// const FName CategoryName = FName("Character.Mode");
21// const FString DataTableLocation = FString("/CustomALS/Data/DT_Modes");
22// CUSTOMALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Default)
23// CUSTOMALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Build)
24// CUSTOMALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Command)
25// CUSTOMALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Menu)
26// }
27
28
29UCLASS()
30class CUSTOMALS_API UCustomALSData : public UObject
31{
32 GENERATED_BODY()
33};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
DECLARE_LOG_CATEGORY_CLASS(LogCustomALS, Display, All)
DECLARE_STATS_GROUP(TEXT("LineOfSight Stat Group"), STATGROUP_LineOfSight, STATCAT_Advanced)
Definition CustomALSData.h:31