Space Plunder
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DamageInterface.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "DamageInterface.generated.h"
8
9// This class does not need to be modified.
10UINTERFACE(MinimalAPI)
11class UDamageInterface : public UInterface
12{
13 GENERATED_BODY()
14};
15
16class BASEHELPERS_API IDamageInterface
17{
18 GENERATED_BODY()
19
20 // Add interface functions to this class. This is the class that will be inherited to implement this interface.
21public:
22
23 void ProcessDamage(float in_Damage, const float out_Damage);
24};
Definition DamageInterface.h:17
void ProcessDamage(float in_Damage, const float out_Damage)
Definition DamageInterface.h:12