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DefencePawnAnim.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "DefencePawnAnim.generated.h"
8
9// This class does not need to be modified.
10UINTERFACE(MinimalAPI)
11class UDefencePawnAnim : public UInterface
12{
13 GENERATED_BODY()
14};
15
19class AITOOLKIT_API IDefencePawnAnim
20{
21 GENERATED_BODY()
22
23public:
24
25 virtual FRotator GetTargetRotation() const = 0;
26 virtual bool GetIsUpsideDown() const = 0;
27
28};
Definition DefencePawnAnim.h:20
virtual bool GetIsUpsideDown() const =0
virtual FRotator GetTargetRotation() const =0
Definition DefencePawnAnim.h:12