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DefencePawnAnim.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "DefencePawnAnim.generated.h"
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI)
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class
UDefencePawnAnim
: public UInterface
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{
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GENERATED_BODY()
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};
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class
AITOOLKIT_API
IDefencePawnAnim
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{
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GENERATED_BODY()
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public
:
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virtual
FRotator
GetTargetRotation
()
const
= 0;
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virtual
bool
GetIsUpsideDown
()
const
= 0;
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};
IDefencePawnAnim
Definition
DefencePawnAnim.h:20
IDefencePawnAnim::GetIsUpsideDown
virtual bool GetIsUpsideDown() const =0
IDefencePawnAnim::GetTargetRotation
virtual FRotator GetTargetRotation() const =0
UDefencePawnAnim
Definition
DefencePawnAnim.h:12
SpaceAdventure
Plugins
AIToolKit
Source
AIToolKit
Public
Interfaces
DefencePawnAnim.h
Generated by
1.10.0