Space Plunder
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EOSGameMode.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "EOSGameMode.generated.h"
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UCLASS
()
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class SPACEADVENTURE_API
AEOSGameMode
: public AGameModeBase
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{
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GENERATED_BODY()
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public
:
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AEOSGameMode
();
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virtual
void
PostLogin(APlayerController* NewPlayer)
override
;
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// virtual void
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// UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Game Mode")
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// TArray<APlayerController*> AllPlayerControllers;
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private
:
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// UFUNCTION()
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// void ();
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
AEOSGameMode
Definition
EOSGameMode.h:11
SpaceAdventure
Source
SpaceAdventure
Public
GameMode
EOSGameMode.h
Generated by
1.10.0