Space Plunder
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EOSGameMode.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/GameModeBase.h"
7#include "EOSGameMode.generated.h"
8
9UCLASS()
10class SPACEADVENTURE_API AEOSGameMode : public AGameModeBase
11{
12 GENERATED_BODY()
13
14public:
16
17
18 virtual void PostLogin(APlayerController* NewPlayer) override;
19
20 // virtual void
21
22 // UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Game Mode")
23 // TArray<APlayerController*> AllPlayerControllers;
24
25
26
27private:
28
29 // UFUNCTION()
30 // void ();
31
32};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition EOSGameMode.h:11