Space Plunder
Loading...
Searching...
No Matches
EasingBPLib.h
Go to the documentation of this file.
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Kismet/BlueprintFunctionLibrary.h"
7#include "EasingBPLib.generated.h"
8
9
10
14UCLASS()
15class BASEHELPERS_API UEasingBPLib : public UBlueprintFunctionLibrary
16{
17 GENERATED_BODY()
18
19public:
20
26 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
27 static float EaseInSine(const float Value);
33 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
34 static float EaseOutSine(const float Value);
35 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
36 static float EaseInOutSine(const float Value);
37 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
38 static float EaseInQuad(const float Value);
39 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
40 static float EaseOutQuad(const float Value);
41 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
42 static float EaseInOutQuad(const float Value);
43 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
44 static float EaseInCubic(const float Value);
45 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
46 static float EaseOutCubic(const float Value);
47 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
48 static float EaseInOutCubic(const float Value);
49 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
50 static float EaseInQuart(const float Value);
51 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
52 static float EaseOutQuart(const float Value);
53 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
54 static float EaseInOutQuart(const float Value);
55 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
56 static float EaseInQuint(const float Value);
57 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
58 static float EaseOutQuint(const float Value);
59 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
60 static float EaseInOutQuint(const float Value);
61 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
62 static float EaseInExpo(const float Value);
63 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
64 static float EaseOutExpo(const float Value);
65 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
66 static float EaseInOutExpo(const float Value);
67 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
68 static float EaseInCirc(const float Value);
69 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
70 static float EaseOutCirc(const float Value);
71 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
72 static float EaseInOutCirc(const float Value);
73 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
74 static float EaseInBack(const float Value);
75 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
76 static float EaseOutBack(const float Value);
77 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
78 static float EaseInOutBack(const float Value);
79 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
80 static float EaseInElastic(const float Value);
81 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
82 static float EaseOutElastic(const float Value);
83 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
84 static float EaseInOutElastic(const float Value);
85 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
86 static float EaseInBounce(const float Value);
87 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
88 static float EaseOutBounce(const float Value);
89 UFUNCTION(BlueprintCallable, Category = "Math|Easing")
90 static float EaseInOutBounce(const float Value);
91
92};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition EasingBPLib.h:16