19 virtual bool Initialize()
override;
20 virtual void NativeConstruct()
override;
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category=
"FPS")
24 class UTextBlock* FramesTextBlock;
25 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="FPS")
26 float UpdateSpeed = 1.0f;
29 void UpdateFPS() const;
30 FTimerHandle UpdateSpeedTimer;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13