5#if WITH_GAMEPLAY_DEBUGGER
7#include "CoreMinimal.h"
8#include "GameplayDebuggerCategory.h"
9#include "GameplayDebuggerTypes.h"
22class APlayerController;
24class FGameplayDebuggerCategory_Server :
public FGameplayDebuggerCategory
28 FGameplayDebuggerCategory_Server();
30 virtual void CollectData(APlayerController* OwnerPC, AActor* DebugActor)
override;
31 virtual void DrawData(APlayerController* OwnerPC, FGameplayDebuggerCanvasContext& CanvasContext)
override;
33 static TSharedRef<FGameplayDebuggerCategory> MakeInstance();
49 void Serialize(FArchive& Ar);