Space Plunder
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GravityActorSpline.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
GravityActor.h
"
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#include "GravityActorSpline.generated.h"
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UCLASS
()
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class SPACEADVENTURE_API
AGravityActorSpline
: public
AGravityActor
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{
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GENERATED_BODY()
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public
:
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AGravityActorSpline
();
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virtual
void
Tick(
float
DeltaTime)
override
;
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FName SplineComponentName = FName(TEXT(
"SplineComponent"
));
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protected
:
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virtual
void
BeginPlay()
override
;
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UPROPERTY(VisibleAnywhere,BlueprintReadOnly,Category=
"GravityPhysicsVolume"
)
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TObjectPtr<class USplineComponent> SplineComponent;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
GravityActor.h
AGravityActor
Definition
GravityActor.h:14
AGravityActorSpline
Definition
GravityActorSpline.h:11
SpaceAdventure
Source
SpaceAdventure
Public
Gravity
GravityActorSpline.h
Generated by
1.10.0