Space Plunder
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GravityActorSpline.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GravityActor.h"
7#include "GravityActorSpline.generated.h"
8
9UCLASS()
10class SPACEADVENTURE_API AGravityActorSpline : public AGravityActor
11{
12 GENERATED_BODY()
13
14public:
16
17 virtual void Tick(float DeltaTime) override;
18
20 FName SplineComponentName = FName(TEXT("SplineComponent"));
21
22protected:
23 virtual void BeginPlay() override;
24
26 UPROPERTY(VisibleAnywhere,BlueprintReadOnly,Category="GravityPhysicsVolume")
27 TObjectPtr<class USplineComponent> SplineComponent;
28
29
30};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition GravityActor.h:14
Definition GravityActorSpline.h:11