Space Plunder
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GravityPhysicsVolumeSpline.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "GravityPhysicsVolumeSpline.generated.h"
8
13UCLASS()
14class SPACEADVENTURE_API AGravityPhysicsVolumeSpline : public AGravityPhysicsVolume
15{
16 GENERATED_BODY()
17
18public:
19 AGravityPhysicsVolumeSpline(const FObjectInitializer& ObjectInitializer);
20
21protected:
23 UPROPERTY(VisibleAnywhere,BlueprintReadOnly,Category="GravityPhysicsVolume")
24 TObjectPtr<class USplineComponent> SplineComponent;
25
26public:
28 static FName SplineComponentName;
29
30
31};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition GravityPhysicsVolume.h:17
Definition GravityPhysicsVolumeSpline.h:15