Space Plunder
Loading...
Searching...
No Matches
GravityPhysicsVolumeSpline.h
Go to the documentation of this file.
1
// Fill out your copyright notice in the Description page of Project Settings.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "
GravityPhysicsVolume.h
"
7
#include "GravityPhysicsVolumeSpline.generated.h"
8
13
UCLASS
()
14
class SPACEADVENTURE_API
AGravityPhysicsVolumeSpline
: public
AGravityPhysicsVolume
15
{
16
GENERATED_BODY()
17
18
public
:
19
AGravityPhysicsVolumeSpline
(
const
FObjectInitializer& ObjectInitializer);
20
21
protected
:
23
UPROPERTY(VisibleAnywhere,BlueprintReadOnly,Category=
"GravityPhysicsVolume"
)
24
TObjectPtr<class USplineComponent> SplineComponent;
25
26
public:
28
static FName SplineComponentName;
29
30
31
};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
GravityPhysicsVolume.h
AGravityPhysicsVolume
Definition
GravityPhysicsVolume.h:17
AGravityPhysicsVolumeSpline
Definition
GravityPhysicsVolumeSpline.h:15
SpaceAdventure
Source
SpaceAdventure
Public
Gravity
GravityPhysicsVolumeSpline.h
Generated by
1.10.0