Space Plunder
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HomingProjectile.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "HomingProjectile.generated.h"
8
9UCLASS()
10class WEAPONSYSTEM_API AHomingProjectile : public AProjectileBase
11{
12 GENERATED_BODY()
13
14public:
16
17protected:
18 virtual void BeginPlay() override;
19};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition HomingProjectile.h:11
Definition ProjectileBase.h:15