Space Plunder
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LaserDamage.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "LaserDamage.generated.h"
8
14UCLASS()
15class BASEHELPERS_API ULaserDamage : public UBaseDamage
16{
17 GENERATED_BODY()
18
19};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BaseDamage.h:11
Definition LaserDamage.h:16