22 UFUNCTION(BlueprintCallable, Category=
"Leaderboard")
24 UFUNCTION(BlueprintImplementableEvent, Category=
"Leaderboard")
26 UFUNCTION(BlueprintCallable, Category="Leaderboard")
27 void SetPlayerImage(UTexture2D* Texture);
30 virtual
bool Initialize() override;
31 virtual
void NativeConstruct() override;
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
34 class UImage* PlayerImage;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
36 class UTextBlock* NameTextBlock;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
38 class UTextBlock* RankTextBlock;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Leaderboard|Widgets")
40 class UTextBlock* ScoreTextBlock;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition LeaderboardData.h:11