19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Multiplayer|Camera")
20 bool bFirstPerson = false;
22 virtual
void SetViewMode(
EALSViewMode NewViewMode,
bool bForce = false) override;
25 virtual
void CameraTapAction() override;
26 virtual
void CameraHeldAction() override;
29 virtual
void SetRotationMode(
EALSRotationMode NewRotationMode,
bool bForce = false) override;
31 virtual
void AimAction(
bool bValue) override;
33 virtual
EALSGait GetAllowedGait() const override;
36 virtual
void BeginPlay() override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13