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MultiplayerPlayerCharacter.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "MultiplayerPlayerCharacter.generated.h"
8
12UCLASS()
14{
15 GENERATED_BODY()
16
17public:
18
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Multiplayer|Camera")
20 bool bFirstPerson = false;
21
22 virtual void SetViewMode(EALSViewMode NewViewMode, bool bForce = false) override;
23
24
25 virtual void CameraTapAction() override;
26 virtual void CameraHeldAction() override;
27
28 virtual void SetDesiredRotationMode(EALSRotationMode NewRotMode) override;
29 virtual void SetRotationMode(EALSRotationMode NewRotationMode, bool bForce = false) override;
30
31 virtual void AimAction(bool bValue) override;
32
33 virtual EALSGait GetAllowedGait() const override;
34protected:
35
36 virtual void BeginPlay() override;
37
38};
EALSGait
Definition ALSCharacterEnumLibrary.h:29
EALSViewMode
Definition ALSCharacterEnumLibrary.h:119
EALSRotationMode
Definition ALSCharacterEnumLibrary.h:97
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition CustomPlayerCharacter.h:13
Definition MultiplayerPlayerCharacter.h:14