Space Plunder
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NonLethalBulletDamage.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "NonLethalBulletDamage.generated.h"
8
9UCLASS()
10class BASEHELPERS_API UNonLethalBulletDamage : public UBaseDamage
11{
12 GENERATED_BODY()
13
14};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition BaseDamage.h:11
Definition NonLethalBulletDamage.h:11