16 virtual bool Initialize()
override;
18 UFUNCTION(BlueprintCallable, Category=
"Player State")
19 void UpdatePing(
float Ping);
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category=
"Menu System")
28 class UTextBlock* PingTextBlock;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13