5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
8#include "PlayerOptions.generated.h"
Definition PlayerOptions.h:23
virtual int32 GetAimAssistLevel() const =0
virtual float SetCameraSensitivity(const float NewValue)=0
virtual bool GetCameraUseSeparateAxisSensitivity() const =0
virtual bool SetPlayerLookInverted(const bool bInvert=true)=0
virtual void SetCameraAimedSensitivityMultiplier(const float NewValue)=0
virtual float GetCameraHorizontalSensitivity() const =0
virtual void SetCameraUseSeparateAxisSensitivity(const bool bValue)=0
virtual void SetAimAssistLevel(const int32 Value)=0
virtual float GetCameraVerticalSensitivity() const =0
virtual void SetPlayerUsingController(const bool bValue)=0
virtual float SetCameraVerticalSensitivity(const float NewValue)=0
virtual float GetCameraAimedSensitivityMultiplier() const =0
virtual float GetCameraSensitivity() const =0
virtual bool SetPlayerLookHorizontalInverted(const bool bInvert=true)=0
virtual float SetCameraHorizontalSensitivity(const float NewValue)=0
virtual bool GetPlayerHorizontalInverted() const =0
virtual bool SaveCurrentPlayerOptions(const FAudioPlayerOptions AudioSettings)=0
virtual bool GetPlayerLookInverted() const =0
virtual bool GetPlayerUsingController()=0
virtual FAudioPlayerOptions GetPlayerAudioSettings() const =0
Definition PlayerOptions.h:15
Definition SettingData.h:58