18 UPROPERTY(Config, EditAnywhere, Category =
"Essentials")
19 FString CurvesSavePath;
22 UPROPERTY(Config, EditAnywhere, Category = "Essentials")
26 UPROPERTY(Config, EditAnywhere, Category = "Essentials")
27 bool bCreateDataAssetIfNull;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13