20 bool RegisterLayers();
22 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category=
"Layout|Widgets")
23 class UOverlay* RootOverlay;
26 virtual
bool Initialize() override;
27 virtual
void NativePreConstruct() override;
28 virtual
void NativeConstruct() override;
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13