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PrimaryLayoutWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "PrimaryLayoutWidget.generated.h"
8
12UCLASS()
13class BASEHELPERS_API UPrimaryLayoutWidget : public UUserWidget
14{
15 GENERATED_BODY()
16
17
18public:
19
20 bool RegisterLayers();
21
22 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
23 class UOverlay* RootOverlay;
24
25protected:
26 virtual bool Initialize() override;
27 virtual void NativePreConstruct() override;
28 virtual void NativeConstruct() override;
29
30
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
32 class ULayerWidget* GameLayer;
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
34 class ULayerWidget* GameMenuLayer;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
36 class ULayerWidget* MenuLayer;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
38 class ULayerWidget* ModalLayer;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Layout|Widgets")
40 class ULayerWidget* NotificationLayer;
41
42};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition LayerWidget.h:16
Definition PrimaryLayoutWidget.h:14