Space Plunder
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ProceduralDungeonsSettings.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6// #include "NavigationData.h"
7#include "Engine/DeveloperSettings.h"
8#include "ProceduralDungeonsSettings.generated.h"
9
13UCLASS(config=Game, defaultconfig, meta=(DisplayName="Procedural Dungeons Settings"))
14class PROCEDURALDUNGEONS_API UProceduralDungeonsSettings : public UDeveloperSettings
15{
16 GENERATED_BODY()
17
18public:
19
21
22 virtual FName GetCategoryName() const override;
23
24
25 // This will appear in the project settings under "My Plugin Settings"
26 UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Generate Navigation Only Around Invokers"))
27 bool bGenerateNavigationOnlyAroundNavigationInvokers;
28
29 // UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Runtime Generation"))
30 // ERuntimeGenerationType RuntimeGenerationType;
31
32 // Add more properties here as needed
33};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ProceduralDungeonsSettings.h:15