Space Plunder
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ProceduralDungeonsSettings.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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// #include "NavigationData.h"
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#include "Engine/DeveloperSettings.h"
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#include "ProceduralDungeonsSettings.generated.h"
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UCLASS
(config=Game, defaultconfig, meta=(DisplayName=
"Procedural Dungeons Settings"
))
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class PROCEDURALDUNGEONS_API
UProceduralDungeonsSettings
: public UDeveloperSettings
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{
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GENERATED_BODY()
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public
:
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UProceduralDungeonsSettings
();
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virtual
FName GetCategoryName()
const override
;
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// This will appear in the project settings under "My Plugin Settings"
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UPROPERTY(EditAnywhere, config, Category =
"General"
, meta = (DisplayName =
"Generate Navigation Only Around Invokers"
))
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bool bGenerateNavigationOnlyAroundNavigationInvokers;
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// UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Runtime Generation"))
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// ERuntimeGenerationType RuntimeGenerationType;
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// Add more properties here as needed
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UProceduralDungeonsSettings
Definition
ProceduralDungeonsSettings.h:15
SpaceAdventure
Plugins
ProceduralDungeons
Source
ProceduralDungeons
Public
ProceduralDungeonsSettings.h
Generated by
1.10.0