Space Plunder
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ProceduralGM.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "ProceduralGM.generated.h"
8
9// This class does not need to be modified.
10UINTERFACE(NotBlueprintable)
11class UProceduralGM : public UInterface
12{
13 GENERATED_BODY()
14};
15
19class PROCEDURALDUNGEONS_API IProceduralGM
20{
21 GENERATED_BODY()
22
23 // Add interface functions to this class. This is the class that will be inherited to implement this interface.
24public:
25
26 UFUNCTION(BlueprintCallable, Category="Dungeon|Game Mode")
27 virtual FRandomStream& GetRandomStream() = 0;
28};
Definition ProceduralGM.h:20
Definition ProceduralGM.h:12