Space Plunder
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ProceduralGM.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "ProceduralGM.generated.h"
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// This class does not need to be modified.
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UINTERFACE(NotBlueprintable)
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class
UProceduralGM
: public UInterface
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{
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GENERATED_BODY()
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};
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class
PROCEDURALDUNGEONS_API
IProceduralGM
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public
:
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UFUNCTION(BlueprintCallable, Category=
"Dungeon|Game Mode"
)
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virtual FRandomStream& GetRandomStream() = 0;
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};
IProceduralGM
Definition
ProceduralGM.h:20
UProceduralGM
Definition
ProceduralGM.h:12
SpaceAdventure
Plugins
ProceduralDungeons
Source
ProceduralDungeons
Public
Interfaces
ProceduralGM.h
Generated by
1.10.0