Space Plunder
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ProceduralGameBPLib.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Kismet/BlueprintFunctionLibrary.h"
7#include "ProceduralGameBPLib.generated.h"
8
12UCLASS()
13class BASEHELPERS_API UProceduralGameBPLib : public UBlueprintFunctionLibrary
14{
15 GENERATED_BODY()
16
17 // UFUNCTION(BlueprintCallable, Category="Procedural", meta=(WorldContext="WorldContextObject"))
18 static FRandomStream* GetRandomSeedFromGame(const UObject* WorldContextObject);
19
20
21 // UFUNCTION(BlueprintCallable, Category="Procedural", meta=(WorldContext="WorldContextObject"))
22 // static int32 GetRandomSeedFromGame(const UObject* WorldContextObject);
23
24
25};
26
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ProceduralGameBPLib.h:14