Space Plunder
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ProceduralGameBPLib.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "ProceduralGameBPLib.generated.h"
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UCLASS
()
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class BASEHELPERS_API
UProceduralGameBPLib
: public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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// UFUNCTION(BlueprintCallable, Category="Procedural", meta=(WorldContext="WorldContextObject"))
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static
FRandomStream* GetRandomSeedFromGame(
const
UObject* WorldContextObject);
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// UFUNCTION(BlueprintCallable, Category="Procedural", meta=(WorldContext="WorldContextObject"))
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// static int32 GetRandomSeedFromGame(const UObject* WorldContextObject);
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};
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UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UProceduralGameBPLib
Definition
ProceduralGameBPLib.h:14
SpaceAdventure
Plugins
BaseHelpers
Source
BaseHelpers
Public
BPLib
ProceduralGameBPLib.h
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1.10.0