26 virtual void ServerShoot()
override;
31 virtual void BeginPlay()
override;
34 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
"Projectile")
38 virtual
void Aiming(
bool bIsAiming) override;
40 UFUNCTION(BlueprintCallable, Category="
Projectile|Homing")
41 virtual
void LockOnTarget();
46 USceneComponent* HomingTarget =
nullptr;
48 FTimerHandle HomingTimerHandle;
50 float CurrentLockOn = 0.0f;
52 AActor* LockOnTargetActor =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13