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QuestExamplePlayerController.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "QuestExamplePlayerController.generated.h"
8
12UCLASS()
13class QUESTSYSTEMEXAMPLECONTENT_API AQuestExamplePlayerController : public APlayerControllerBase
14{
15 GENERATED_BODY()
16
17public:
19
20
21protected:
22 virtual void OnPawnSpawnComplete() override;
23
24 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Quest, meta = (AllowPrivateAccess = "true"))
25 class UQuestPlayerComponent* QuestPlayerComponent;
26
27private:
28
29
30};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition PlayerControllerBase.h:29
Definition QuestExamplePlayerController.h:14