20 virtual void SetCredits(
const int32 Value)
override;
21 virtual void SetExperience(
const int32 Value)
override;
22 UFUNCTION(BlueprintImplementableEvent, Category=
"Quest Player")
23 void OnExperienceSet(const int32 Value) ;
26 virtual
bool Initialize() override;
27 virtual
void NativePreConstruct() override;
28 virtual
void NativeConstruct() override;
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Notifications|Debugging")
33 bool bDebuggingMode = false;
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="Quest|Widgets")
37 class UOverlay* CreditsOverlay =
nullptr;
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Quest|Widgets", meta=(BindWidget))
39 class UOverlay* XPOverlay =
nullptr;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Quest|Widgets", meta=(BindWidget))
41 class UProgressBar* XPProgressBar =
nullptr;
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Quest|Widgets", meta=(BindWidget))
44 class UTextBlock* XPTextBlock =
nullptr;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Quest|Widgets", meta=(BindWidget))
46 class UTextBlock* CreditsTextBlock =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13