Space Plunder
Loading...
Searching...
No Matches
QuestSaveGame.h
Go to the documentation of this file.
1
// Fill out your copyright notice in the Description page of Project Settings.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "
QuestData.h
"
7
#include "GameFramework/SaveGame.h"
8
#include "QuestSaveGame.generated.h"
9
10
UCLASS
()
11
class QUESTSYSTEM_API
UQuestSaveGame
: public USaveGame
12
{
13
GENERATED_BODY()
14
15
public
:
16
17
// void SaveQuestProgress();
18
// void LoadQuestProgress();
19
20
UPROPERTY(BlueprintReadWrite, Category=
"Quest System|Save Game"
)
21
FPlayerQuestStatus
SavedPlayerQuestStatus;
22
23
};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
QuestData.h
UQuestSaveGame
Definition
QuestSaveGame.h:12
FPlayerQuestStatus
Definition
QuestData.h:1117
SpaceAdventure
Plugins
QuestSystem
Source
QuestSystem
Public
Data
QuestSaveGame.h
Generated by
1.10.0