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QuestSaveGame.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "QuestData.h"
7#include "GameFramework/SaveGame.h"
8#include "QuestSaveGame.generated.h"
9
10UCLASS()
11class QUESTSYSTEM_API UQuestSaveGame : public USaveGame
12{
13 GENERATED_BODY()
14
15public:
16
17 // void SaveQuestProgress();
18 // void LoadQuestProgress();
19
20 UPROPERTY(BlueprintReadWrite, Category="Quest System|Save Game")
21 FPlayerQuestStatus SavedPlayerQuestStatus;
22
23};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition QuestSaveGame.h:12
Definition QuestData.h:1117