3#include "CoreMinimal.h"
4#include "Modules/ModuleManager.h"
28 return FModuleManager::LoadModuleChecked<FQuestSystemEditorModule>(
"QuestSystemEditor");
37 return FModuleManager::Get().IsModuleLoaded(
"QuestSystemEditor");
DECLARE_LOG_CATEGORY_EXTERN(LogQuestEditor, Log, All)
Definition QuestSystemEditor.h:12
virtual void StartupModule() override
Definition QuestSystemEditor.cpp:8
static bool IsAvailable()
Definition QuestSystemEditor.h:35
static FQuestSystemEditorModule & Get()
Definition QuestSystemEditor.h:26
UQuestSystemEditorSettings * ModuleSettings
Definition QuestSystemEditor.h:50
virtual void ShutdownModule() override
Definition QuestSystemEditor.cpp:23
UQuestSystemEditorSettings * GetSettings() const
void RegisterQuestEditorWidget()
Definition QuestSystemEditorSettings.h:14