24 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
override;
26 virtual FName GetCategoryName()
const override;
27#if WITH_EDITORONLY_DATA
32 UPROPERTY(Config, EditAnywhere, Category =
"Example")
33 bool bShowExampleContent =
false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13